ultimate admiral dreadnoughts pitch and roll. Major Update v1. ultimate admiral dreadnoughts pitch and roll

 
Major Update v1ultimate admiral dreadnoughts pitch and roll  A ship with over 45% roll would capsize in any kind of sea other than a flat calm

Nor do i know how this works in game. The next major update v1. As already mentioned, you should be trying to get offset to zero. 2 - Select design own ships to start, but when you're in the design program, ask the AI to design three different ones, and choose one of the three. Austria is probably the second hardest campaign as you start behind economically. Remove smoke stacks and use a single smallest one. Deck- 4/0. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. And im just getting ships with 40 percent roll or pitch. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. 000t CLs with about 6-10 knots less speed then me. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. Nor do i know how this works in game. 7. Pitch and roll messed up on British BB's. hitting Accuracy Question. 9 million instead of $5. - Adjustments to the ship physics to lessen the pitch motion. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. That's good to know but that's not what I asked. Nor do i know how this works in game. Also things like transports being able to pump out. Are you sure you have exact same tech? Lots of techs give buffs that might not be obvious. And im just getting ships with 40 percent roll or pitch. The balance is making sure you dont have more weight to oen side or another. 3/0. Or am I missing something. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. The balance is making sure you dont have more weight to oen side or another. Ultimate Admiral: Dreadnoughts. Ai Accuracy is just ridiculous. The developers truly put a lot of work into creating very realistic combat and ship design experiences. There is no tutorial on this. you wanted to know the benefit of in being. There is no tutorial on this. first some of the hulls and modules just do NOT like the pitch and roll mechanics. General Discussions. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. . A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Guide to easily beating the Campaign. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Well-deserved hit with the nerfhammer in 1. " That's incredibly disappointing, it completely ruins the battles for me. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. There is no tutorial on this. Torpedo Boats. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seems working randomly at times. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. But I probably won't go back to it. You need a fleet with at least 100. A key part of this process will be to hear from you - the. Build only Heavy Cruisers (CA). Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. Accuracy can be annoying at times. Noted that you can save designs. - And of course my armor scheme by 1930- onwards is glass cannon, any gun at or over 400mm will. But im not a naval engineer. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. I am running 1. Ultimate Admiral: Dreadnoughts. 9" secondaries. #6. I cant find any answers or any info in the game. Ultimate General. What does this mean? I like building and designing ships. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. Many times in the campaign, especially with TB and DDs early. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. 1. Nor do i know how this works in game. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. That is why we do not see secondaries bigger than 6". I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. Here is what it includes so far. IMO. Better off just building small BB's and BC's. The game is fully released and is still improving! BUY ON STEAM. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at. Ultimate Admiral: Dreadnoughts. true. 9 million instead of $5. Nor do i know how this works in game. And no, my offsets (for/aft) are either 0. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 31 votes, 11 comments. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. #3. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. Make big DDs at a 2 to 1 ratio with the BBs until you get Radar II. But so many variables affect accuracy that there may be more to it. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. 05 beta feedback: gun aiming issue. 5% gun weightsecndarycasements +12. Yes, it works its in the hot keys at the top of the screen. So I'm trying to work through the training missions with varied success. I tend to keep them around 20-35. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. Just don't, especially if AI decided to arm them with 18" torps. *** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. Make the turns in the game weekly instead of monthly. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?Ultimate Admiral: Dreadnoughts. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. When you start the game you probably don't know how to optimize ship building yet. Same goes for the towers/bridges. WOTS is a bit better at the strategic level. Minimize displacement and get speed up to somewhere around 26-28knots. Ultimate Admiral: Dreadnoughts. What you do with outdated ships?I am running 1. It will easy to flip over. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not so strong, because all. So I finally start the 1930 Campaign with the Brits. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). Ultimate Admiral: Dreadnoughts. But im not a naval engineer. 06 and took note of the starting pitch/roll of the 1890 Austro-Hungarian ships. There are many variables that come to play in UA:D, and all of them are. Funnels can, too. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. Seems working randomly at times. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. Showing 1 - 3 of 3 comments. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. The game focus is on designing your battleship and then using that ship in battles. but surely there is a. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seems working randomly at times. 4 Feedback<<< [Final. Ive never been out-techd. . 28. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Commit 10x the required tonnage at least. Zuul. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. @BrotherMunro: you have a good answer already. What does this mean? I like building and designing ships. you have no. My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. We are absolutely excited with what we. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. So I am in the battleship chased by torpedo boat scenario. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. #4. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Yeah. Change the campaign from 1890-1965 to 1905-1925. 5$ Flash fire explosion chance -12. I am running 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. DKman24. Mobzonk Nov 26, 2022 @ 2:50pm. A Screenshot of Ultimate Admiral:. Spanish had this bug 2 videos in the row). There is no tutorial on this. About This Game. That's what I do as well - trim the ship! #3. mimezinga. 5), your "solution" bearing changes faster than your launchers can train. They affect accuracy big time. - Better tech can increase funnel efficency and make new funnels. Make secondary to the max allowed caliber. I am running 1. Pitch and Roll. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. The Emperor Of Mankind. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. dll file. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. But im not a naval engineer. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Ultimate Admiral: Dreadnoughts. My understanding is that without using 'advanced' tech (ie. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. Sep 17, 2022 @ 12:25pm The 1890 German BB 1 is absolutely atrocious for this, if that's the. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ninjafroggie Feb 25 @ 8:46pm. 8K subscribers Subscribe 1. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. 1. - Main Guns sometimes just stop shooting. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Liondrome Jun 24, 2022 @ 9:40am. For the complete set, it remains to add the Yamato's ability to fly in space. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. A very durable and agile battleship but lacks the firepower to deal with small ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All rights reserved. - High engine efficiency gives better acceleration and longer range. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. You can just copy and paste it into the folder. i changed ammo from high he to even he ap and it increased the ships pitch. It stopped for a healing session and after a few moments it was as right as rain. There is no tutorial on this. 20x if you can. These mechanics used to be understandable. Guide to easily beating the Campaign. On picture 3, remove the double 6 inch forward and put a centerline one. Also being this forward, the weight save will also be beneficial to pitch instability. © Valve Corporation. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. BrotherMunro 11. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. ago. . A ship with over 45% roll would capsize in any kind of sea other than a flat calm. We are absolutely excited with what we are making. Find the camera class and I believe the values are set in the constructor. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. It always take a while. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. We are absolutely excited with. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. Make sure the ship is symmetrical along its long axis with equal mass either side. . #2. glythe Jun 30, 2022 @ 11:01pm. #3. but surely there is a. Destroyer 3 $7415/1t 46. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. Nor do i know how this works in game. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. This is especially telling in a "knife fights" with enemy DDs. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. What does this mean? I like building and designing ships. . You don't have to mirror though. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 05 Update== CAMPAIGN Map Expansion: Expanded the map to include the Mediterranean Sea and a larger. We are absolutely excited with what we are making and we hope. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. Ultimate Admiral: Dreadnoughts ; Shipyard Discussions - Ship designer, Warships and their components Shipyard Discussions - Ship designer, Warships and their components. but surely there is a. 1 inch guns, being a champ in pumping out enough shells to roll those . 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Just about all. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. SapphireUSOF • 1 yr. It’s really fun pitching your creations against the enemy fleet. Game Version: Alpha-2 v63. But im not a naval engineer. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. Outfit all your ships with torpedoes, as they dominate early battles. Rutsche Jan 29 @ 7:48pm. Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Use more belt armor which stabilizes pitch and roll. Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. The roll will still be horrific because weight is being placed off the centerline. They’re very similar games. And im just getting ships with 40 percent roll or pitch. I am running 1. There is no tutorial on this. What does this mean? I like building and designing ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. #3. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. What does this mean? I like building and designing ships. And im just getting ships with 40 percent roll or pitch. It’s really fun pitching your creations against the enemy fleet. Pitch and roll is about weight distribution. There is no tutorial on this. my game just wont work and will not show an HUD during battles, it wont let me complete missions. 05. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. But im not a naval engineer. I am running 1. And im just getting ships with 40 percent roll or pitch. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06. I'm starting to get a little annoyed with this one. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Nor do i know how this works in game. The ai in this game has way higher accuracy than player ships. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. This guide will be up to date as of September of 2023. Ultimate Admiral: Dreadnoughts update for 6 July 2022 Major Update v1. With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. 1. And im just getting ships with 40 percent roll or pitch. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. I try to limit all my builds to no more than 95% of max. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. give them a better understanding of the impact and more focus on research i think AI does stop funding research too quickly, which gives them major disadvantages. Seems working randomly at times. Game Engine: Unity. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. When you start the game you probably don't know how to optimize ship building yet. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. FizzyElf Feb 25. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. Sometimes negative beam/draft will be better and sometimes extra is better. UA:D is better tactically. Intended role- destroys everything 9/10. Nor do i know how this works in game. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. It is perfectly balanced, has good pitch (21. 5/1. Ultimate Admiral: Dreadnoughts. 2. but surely there is a. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. What does this mean? I like building and designing ships. Starter Japanese CL 1900. Take any ship, look at its roll. 6% chances to hit early CLs and TBs 2. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 9 million when fully decked out. CheeseMerchant Dec 12, 2021 @ 4:57am. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It’s impossible to control their weight offset and pitch in 1. Having so much fun with this most splendiferous game. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. What does this mean? I like building and designing ships. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. Make sure you only have the 1 save file and its name is Save_0. Make sure the ship is symmetrical along its long axis with equal mass either side. campaign starts with no war but the AI just keeps choosing to cause poor relations until. Either im missing something on how to. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. Honestly we all want that. We are absolutely excited with what we are making. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Anything less than this and the shell tries to penetrate 100% of the time. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship.